eXperiBot learning robot

Smart factory: eXperiBot learning robot with teaching material

eXperiBot Smart Factory

In eXperiBot Smart Factory four cooperative educational robots bring the real world into the classroom. A real factory was used as a model for developing the scenario. 

Once the eXperiBot Smart Team (Art. No. 72631) is released, the Smart Factory will be included as one of three scenarios. If you purchase the eXperiBot Smart Factory now, it will be supplemented by the scenarios included in the eXperiBot Smart Team - Smart Recycling and Smart Farm - free of charge. 

The didactic materials for teachers and students include a short introductory comic and worksheets suitable for use from grade 5 onwards. The Pusher, Gripper, Conveyor, and Sorter provide four individual stations for work in different learning groups and at various learning levels. The Smart Factory operates effectively when all the educational robots interact with one another, fostering a spirit of teamwork!

The educational robots use multi-sensor technology to navigate the game board by following printed lines and colours. Additionally, the cartoon character Arianna offers your students tips and tricks to help everyone learn programming.

The eXperiBot learning robot impresses with its simplicity, step-by-step logic and reduction to the essentials for ideal classroom use and is entirely "Made by Cornelsen".

2024 eXperiBot Smart Factory has been awarded the prestigious Comenius EduMedia Seal.

2022 eXperiBot learning robot was nominated for the Best European Learning Materials Award (BELMA).

The picture shows a set for experimental needs that contains various components in a red box, including cubes and colored blocks, as well as instructions and a special pad with a track layout. It is suitable for educational and experimental purposes in the German education system.
The picture shows a set for experimental needs that contains various components in a red box, including cubes and colored blocks, as well as instructions and a special pad with a track layout. It is suitable for educational and experimental purposes in the German education system.
The picture shows a sorting system with different components in a box intended for experimental purposes in the educational field. It contains red, green, blue and grey elements that can probably be used for different learning activities and experiments.
The picture shows a red box with the label "eXperiBot" and the addition "Complete Set/Smart Factory". It is on a background with a blue area and a dashed line, which is probably part of an experiment or learning set.
The image shows the cover of a series of teaching materials called "eXperiBot" by Cornelsen Experimenta, which deals with a smart factory. It shows a figure interacting with a vehicle and various shapes in an experimental environment.
The picture shows a set of modular building blocks in a storage box. The building blocks are designed in different colors and shapes and seem to be designed for experiential learning in education.
The picture shows an organizer with various experimental materials, including three round containers with red heads and a bag with black components. In addition to these, there are also colored plastic bricks in blue and red.
The picture shows a compartment with several round, red-colored components, which are probably intended for educational experiments. In addition to the components, some white, square plates are also visible, which are intended for use in experimental supplies.
The image shows a collection of components in transparent packaging intended for experimentation needs in an educational context. The parts include wheels and various colored blocks that can be used for building and conducting experiments.
The picture shows materials for teaching with the eXperiBot learning robot, put together in a red box. Various teaching materials such as “Smart Factory” and “Labyrinth” are listed, which can be used in parallel with the robots.
The picture shows a page from a manual for the educational robot system "experiBot". It contains general information on storing the parts as well as an overview of the different sets and components that can be used in the system.
The image shows instructions for setting up a robotics factory with four stations in which different robots are developed and programmed by groups. The text emphasizes the importance of precise communication and collaboration for the smooth functioning of the overall project.
The image shows instructions for building a "Smart Gripper" in which various components such as wheels and cubes are shown. Step-by-step illustrations show how the components are connected to each other.
The picture shows components and instructions for an experimental kit that is used to construct a robot. Various modules, a base plate suitable for assembly and assembly materials in a storage box can be seen.
The image shows instructions for assembling a "Smart Sorter" module from the experiBot range. Various components and their arrangement are shown in a schematic format to facilitate assembly.
The picture shows various components of an experiment set, including cubes with different functions, wheels and construction elements. There is also an instruction booklet that describes the assembly and experimental use of the parts.
The image shows an interactive learning environment with a miniature vehicle and a set track on a blue background. Several colored fields as well as QR codes are placed on the layout to encourage experimentation.
The image shows a technical model consisting of a vehicle with large rubber tires and a green cube component. It stands on a colored background with various geometric shapes and lines that apparently serve a learning or experimental scenario.
The image shows an assembled robot model made of building blocks, placed on a printed base. The base contains various markings and areas that are probably used for programming or tracing purposes.
The image shows a vehicle made of building blocks placed on a printed base. The base has different colored areas and lines that are probably used to program or control the vehicle.

item number 71631

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Special features

  • A short comic directly involves the children in the new task of the programmer Arianna.
  • Arianna guides the children through the programming tasks and gives tips when necessary.
  • Multimedia accompaniment directly from the game plan.

 

Programming with the eXperiBot Blockly app

  • The eXperiBot Blockly app from Cornelsen Experimenta is the visual code editor that makes programming with the eXperiBot easy.
  • Specially developed for school lessons, the app provides students from grade 5 to the A-levels with an exciting introduction to the world of programming.
  • By dragging and dropping the graphical code blocks, programming can be learnt easily and intuitively.
  • Different learning levels allow a didactic reduction of the selection options to suit the respective level of knowledge of the students.
  • The simple choice of language encourages interdisciplinary teaching - programming can be carried out in German and English.
  • The programmes can be displayed in block view or in Python, i.e. the app is also suitable for use in higher classes.

 

The set includes

  • Game plan
  • Handout for teachers
  • Worksheets as copy templates
  • All building blocks and robot modules for building the necessary factory robot models 

Technical specifications

Powerbrain

Operating life: sufficient for several teaching units or one project day.
With uninterrupted use with utilisation of all power-consuming modules, the useful life is approx. 3 hours.

Operating systems

Windows, macOS, Android, iOS
Available in the app stores for Windows and macOS computers as well as Android and Apple tablets.

The pusher’s job is to move packages from the pick-up area of the game board to the gripper arm. To do so, the pusher must move back and forth along its predetermined path. The basic elements of the motion comprise following the line and reversing direction at the end of the line.


The gripper arm’s job is to take the packages sent by the pusher and lift them onto the conveyor. This requires the programming of a series of movements with servomotors (twister, grabber and pivot.


The sorter receives packages from the conveyor, which it must then transport to the right discharge area depending on the colour. To do so, it must first correctly identify the line, in order to remain on its predetermined path. At the same time, it must also obtain information about the section of the path where it is currently located, in order to determine the correct position to “discharge” the cargo.


The basic task of the conveyor in combination with the factory devices is to transport a package to the sorting robot.
In the learning loop, the students are instructed to equip the conveyor with a sorting function.


  • 1 × Tray insert, black 70 mm with 4 partitions
  • 1 × SEG Lidfoam, grey 10 mm
  • 1 ×
  • 1 × Storing tray, deep, red
  • 1 × Lid for 75028 + 75038

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